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Author Topic: Current results?  (Read 5259 times)
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Thunder-squall
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« Reply #30 on: 20 April 2014, 07:17:07 »
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A story of what happens when you have oppressed groups?

Tell us more.
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« Reply #31 on: 20 April 2014, 07:23:25 »
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B: I always thought that GS lacked some difficulty (otherwise I didn't want to make a hack). There was this tiny piece of gameplay in GS1 where you actually have to watch out with your money. However this only occurred in Altin while buying equipment... So what I wanted to do for my hack is to really tune the amount of money needed for equipment. This way players need to think more about which equipment they buy.
It's not a new challenge, but I would like to see it.

Also something I wanted to do for my hack, is making different enemies. I mean, in GS you can just attack all-out and win every battle. But if we made some more monsters that have certain resistances, battles become harder. We could at least do something like this for bosses.

These are the types of things that one would have to actually *test,* in order to get use out of them.  And since we don't have the capacity to engage in testing like that, I don't think it's suitable for a group thing.  I was lurking some old threads, and it seems that the Jupiter Clan folks had done a lot of theory crafting of the kind you're talking about, but I think they lost steam when Atrius's editor wasn't able to let them do what they wanted to do.

That said, I think Lishy (?) was gathering people to help on her Golden Sun Redux hack, and .... Well, If Tea Water and Saturos want to help with that, then I'm sure Lishy will appreciate it, and that could fill the need for some kind of community activity.  I'm not sure about the details though.  Maybe she'll see this and speak for herself.
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Luna_blade
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« Reply #32 on: 20 April 2014, 07:55:17 »
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These are the typs of things that one would have to actually *test,* in order to get use out of them.  And since we don't have the capacity to engage in testing like that, I don't think it's suitable for a group thing.  I was lurking some old threads, and it seems that the Jupiter Clan folks had done a lot of theory crafting of the kind you're talking about, but I think they lost steam when Atrius's editor wasn't able to let them do what they wanted to do.

That said, I think Lishy (?) was gathering people to help on her Golden Sun Redux hack, and .... Well, If Tea Water and Saturos want to help with that, then I'm sure Lishy will appreciate it, and that could fill the need for some kind of community activity.  I'm not sure about the details though.  Maybe she'll see this and speak for herself.
I apply for testing these things. If we make a whole new game these things will probably be adressed.

And that Redux post sounds interesting, I'm checking it out.
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Agillity/Speed in most RPG games is better then Attack/Force/power.
Spoiler for Hiden:
That is only when Defence is a linear division fuction. Example: When you strike with two daggers  (one does 120 damage the other 100) and the def makes every damage divide by 50 it does not differ from when you strike with one big sword (dealing 220 damage). When the defence is linear substraction, you want the highest damage output as possible, to maintain a low percentage of damage loss to defence.
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« Reply #33 on: 20 April 2014, 08:22:40 »
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@"Tell us more": Once upon a time, there was one group of people who lived together. There were no strict divisions... The lifestyle practically became a religion... something critical happened, and then people thought that the way they were currently living wasn't healthy/right for them.... (They weren't religious.) ...  They slowly divide into making their own group... mostly still living the same way, with some other differences. This leads to false religions... Some of the people may still come to find the game's "true" religion... while many are fooled...  Eventually, these differences cause larger differences... Okay, I don't really have a story.?

(When I use the term 'religion/religious', I'm not referring to real-world religions...)

@"Lishy": So Lishy's a girl.... Just earlier today, someone else was referring to Lishy as a guy... (Not on GSHC, though.)  One minute you're a guy, the next minute, you're a girl... Transgenders, yay!

« Last Edit: 20 April 2014, 08:30:15 by Teawater » Logged

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« Reply #34 on: 20 April 2014, 08:32:01 »
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@ Teawater Something like that a certain clan has bad land and wants land from the other clans Um...

I have little time to really help you right now. Perhaps you should ask Saturos? I guess he can help making a complex story between clans and groups.
77.170.230.226

Agillity/Speed in most RPG games is better then Attack/Force/power.
Spoiler for Hiden:
That is only when Defence is a linear division fuction. Example: When you strike with two daggers  (one does 120 damage the other 100) and the def makes every damage divide by 50 it does not differ from when you strike with one big sword (dealing 220 damage). When the defence is linear substraction, you want the highest damage output as possible, to maintain a low percentage of damage loss to defence.
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« Reply #35 on: 20 April 2014, 08:42:09 »
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Hmm... One idea I have for the critical event was that it could be a rumor. What the rumor is, I don't know.
-Maybe you think you're doing something for one purpose, but you're actually doing it for another?


I'm not sure how the Elemental Clans will be placed into this...
« Last Edit: 20 April 2014, 08:43:58 by Teawater » Logged

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« Reply #36 on: 20 April 2014, 15:20:50 »
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So what would be the motive behind a clan vs. clan battle?  Does the fire nation clan want control of all the lighthouses for themselves?
Idea isn't bad but no.
It will be war of Alchemy not of clans.
Clans may be mixed.
Thunder-squall:I look forward to help Lishy.
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« Reply #37 on: 21 April 2014, 05:26:08 »
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@"Tell us more": Once upon a time, there was one group of people who lived together. There were no strict divisions... The lifestyle practically became a religion... something critical happened, and then people thought that the way they were currently living wasn't healthy/right for them.... (They weren't religious.) ...  They slowly divide into making their own group... mostly still living the same way, with some other differences. This leads to false religions... Some of the people may still come to find the game's "true" religion... while many are fooled...  Eventually, these differences cause larger differences... Okay, I don't really have a story.?

Religions aren't about science or practicality, but about mission and purpose -- A set values, morals, principles, and dreams.  So if the difference between the "religious" groups can be about a difference in ideals or dreams, then I think we should explore different goals or dreams that people of Weyard might have, and then use each of those to create a different village/side quest/story. Maybe some want to focus on keeping the elements in balance, while others want to exploit the power of the elements, and others still want to mine Zol, and use it to create a cloud city where they could leave Weyard behind...

I think we can come up with a lot of cool possibilities.

If we follow this path, then we can create content that
1) is relevant to Weyard
2) is independent of any specific GS game, such that they could be used in any one of them.
3) is interesting to us, and will be fun to work on.

At least this is a path that I'd find intellectually rewarding.  And it's a good basis for including different clan stuff.
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Luna_blade
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« Reply #38 on: 21 April 2014, 06:47:52 »
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@Thunder-squall Sounds good!
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Agillity/Speed in most RPG games is better then Attack/Force/power.
Spoiler for Hiden:
That is only when Defence is a linear division fuction. Example: When you strike with two daggers  (one does 120 damage the other 100) and the def makes every damage divide by 50 it does not differ from when you strike with one big sword (dealing 220 damage). When the defence is linear substraction, you want the highest damage output as possible, to maintain a low percentage of damage loss to defence.
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« Reply #39 on: 21 April 2014, 17:39:46 »
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Keep up the good work.
We can make gigantic world full of dungeons and fortresses.
a lot of treasures and ancient civilisations.
Some ideas:
Main characters:
1.Trevor (Jupiter Adept)
2.Kraden(non-Adept)
3.Edgar(non-Adept)
4.Adan(Mars Adept)
So far is all going.
Idea for Edgar:
He carries Gunslinger.Fires Djini powers.
« Last Edit: 21 April 2014, 17:51:49 by Saturos » Logged

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« Reply #40 on: 21 April 2014, 17:54:48 »
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Quote
Religions aren't about science or practicality, but about mission and purpose
Although real life may seem that way, it's not like the game can't have made-up Gods. (Since the game is a fictional story. RuneScape did it with Saradomin/Guthix/Zamarok/Bandos/Armadyl.) ; I was using the word "Religion" more for a every day way of living life, and not necessary about a higher power.. (But it could include beliefs like that, though.) (I know this might make it sound like I was using the wrong word, but I couldn't think of a better word at the time.). - One idea I have is that believing in something could make it turn into reality, but the problem is that the people don't know how to control that power. And there would probably be many limitations to it.


What if we had all non-adepts? And they need breakable items to use their psynergy? (I really don't know how this would work, though. Maybe you permanently eat something that makes you become an adept... Similar to how we have a choice in which Clan we join. Once you become an adept, I'm not sure if you could become a different one with a different element food. (Or whether it will simply add to your powers instead of replace them. If there were only 4 foods and 4 characters, that would force one to stay a non-adept, however.)
« Last Edit: 21 April 2014, 18:30:39 by Teawater » Logged

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« Reply #41 on: 21 April 2014, 18:08:22 »
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What if we had all non-adepts? And they need breakable items to use their psynergy? (I really don't know how this would work, though. Maybe you permanently eat something that makes you become an adept... Similar to how we have a choice in which Clan we join.)
Quote
Hmm...If person almost dies he becomes adept.Our main characters are traveling around and then story goes until they are traveling by sea and two of  them survives(Kraden and Edgar)but Trevor and Adan drowns...After 2 hours they are found and the are breathing. they become adepts.
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« Reply #42 on: 21 April 2014, 18:12:27 »
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Dubble quoete nothing to do(I don't want) Happy
After they become adepts to them is given choise:
chose an element.
Venus
Mercury
Mars
Jupiter
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Luna_blade
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« Reply #43 on: 21 April 2014, 19:22:11 »
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@Saturos: What if could have some more characters or temporary ones? (like FinalFantasy2, 4 etc.)

Also I really like the idea of non-adepts. Coincidentally I thought of the same thing for my own story.
And what about having some more women? It would probably give the team a more natural feel, unless there is some kind of reason for women not able/allowed to join such a team...

@Teawater: We really have to get an agreement on this thing about gods. Personally, I'm fine with almost anything you guys pick.
Also I guess you mean daily routine/rituals.

Yes! Non-Adept becoming adepts is fanon, and would be a great element to the story.
Shall we first decide if we want it or not and then discuss the endless possibilties?
Breakable items for magic = 1 use spells = http://tvtropes.org/pmwiki/pmwiki.php/Main/VancianMagic
And Vancian Magic is amazingly strategic stuff. It will however drasticly change the gameplay.
Even if this is not the way you meant it, I guess it's still a good idea.

@Saturos (again): Slumbering Psyenergy abilities, eh? Sounds good.
There is actually this overlooked thing in GS1 that the party is saved by their Psyenergy abilities.
77.173.1.168

Agillity/Speed in most RPG games is better then Attack/Force/power.
Spoiler for Hiden:
That is only when Defence is a linear division fuction. Example: When you strike with two daggers  (one does 120 damage the other 100) and the def makes every damage divide by 50 it does not differ from when you strike with one big sword (dealing 220 damage). When the defence is linear substraction, you want the highest damage output as possible, to maintain a low percentage of damage loss to defence.
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« Reply #44 on: 21 April 2014, 19:42:55 »
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daily routine/rituals: Yes... I think I was thinking of "traditions", though...?

The breakable items thing could work like that, or it could let you gain a number of psynergy uses from a list of spells... etc. I suppose anything is possible.

Also, I have posted leet times as of this post. (See, it says leet.)
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Today at 19:05:48
Luna_blade: @.gba Nope. Where is it?
Today at 18:00:23
Teawater: By the way, I was wondering, did anyone else notice the ".gba" ROM in the Downloads section?
Today at 16:54:26
JamietheFlameUser: Well, that particular Briggs fight was from a long time ago. I haven't been working on my current hack the past few days because of other stuff.
Today at 16:40:10
Luna_blade: @Saturos: Your english exams?
Today at 16:33:40
Teawater: Can't remember exactly what shae of yellow it was, so not sure it would be too close or not.
Today at 16:30:58
Teawater: @KoP: Wouldn't Shiny Gold be for the Sol Clan?
Today at 15:37:37
Salanewt: Oh wait, tag doesn't work down here. But yeah, how is your hack going Jamie?
Today at 15:37:00
Salanewt: [me] considers giving him the Sol Blade...
Today at 15:36:00
Salanewt: Oh my. To be honest though, I'd be more likely to give Briggs stuff from later regions; him being a pirate from another continent and all.
Today at 09:36:58
JamietheFlameUser: How not to design boss fights: give human-type bosses stats and equipment on par for what the Editor says their level is and what equipment is available where they're from. You get stuff like an actually scaled to level 21 Briggs with a Great Sword, Silver Plate, Silver Helm, Vambrace, and Leather Boots. God, that was BS.
Today at 09:09:49
Saturos: Wow first part of exam is ower (in english) tomorow speaking part.
Today at 07:11:35
JamietheFlameUser: Eh, I didn't know the exact chance of Curse screwing you over. Still, that 6% chance to fail to act at all could screw you over when it matters most. The obvious solution, of course, is to stick that armour on a character who doesn't do anything but spam attack moves anyway.
Today at 07:10:52
leaf: ...assuming I'm remembering the chance of curse taking effect correctly as 25%
Today at 07:09:50
leaf: in fact, you get two turns the majority of the time (~56%), and only completely fail to act ~6%, the remainder of the time getting one action
Today at 07:07:49
leaf: I like that stealth armor buff. it wouldn't make sense to do that with the clerics ring available, but if you remove that, it's actually an interesting item. On average, you get ~1.5 turns per round. it's potentially very strong, but carries risks
Today at 07:04:59
leaf: lol
Today at 06:39:21
JamietheFlameUser: Reading the Venus Psynergy topic and 'lol'ing at Role's reaction to a very simple spell idea I'd had (and still think is awesome), where rock explodes out of the ground from a single point in a focused, cone-shaped burst. Role read me the riot act about not combining elements again. lol.
Today at 06:17:58
JamietheFlameUser: Well, one thing I came up with that was actually potentially cool is a modification to the Stealth Armour. I gave it +1 turns, under the assumption that the Cleric's Ring would be removed. You might get 2 actions that round, or 1 action, or maybe no actions at all! RNG at its finest.
Today at 06:15:32
Knight of Purgatory: Nice orange text kain. Maybe it should be a shiny gold


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